nine games. mandatory procrastination.

all three are playable signed-out. the leaderboard is the only thing sign-in unlocks, and we are honest about that.

puzzle · session score

Debug This

three lives. spot the bug. consecutive solves multiply your score. hints halve a puzzle's bonus.

playable
crosser · higher score wins

404: The Game

cross the network. five lanes of bugs. reach a 404 home tile to score. fill all five and the bugs come faster.

playable
arcade · higher score wins

Snake but it's CI/CD

your snake is your pipeline. pellets are deploys. walls are merge conflicts.

playable
arcade · higher score wins

Keepalive

two endpoints trade tcp keepalives. miss too many and your service drops off the network. first to 7 wins.

playable
arena · higher score wins

Race Condition

on-brand atari combat. two threads enter the critical section. first to 5 race conditions wins.

playable
arena · survival

Stack Overflow

on-brand joust. you are main(). other frames want to push you off. higher lance wins. don't get garbage collected.

playable
shooter · higher score wins

Dependency Hell

on-brand space invaders. fire npm audit fix patches at descending vulnerabilities. major-version bumps fly across the top. lock files erode.

playable
platformer · higher score wins

Scope Creep

the requirements looked simple. every level has an obvious path and the obvious path is a lie. no lives. just how far you can read the room before the room reads you.

playable
fighter · higher score wins

Scrum Fighter

every fighter is a tech-org personality with an ironic special move. climb the org chart vs cpu, or settle it local two-player on one keyboard. the executive is the final boss.

playable